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Post by DucFreak on Mar 3, 2005 0:54:54 GMT
Hello! I'm currently editing SBK2001 physics with the purpose to fix some bugs (like the low-speed steering instability, for instances) AND to make them as close as possible to each of the SBK bikes recreated in the game (within the game limitations). What I need for now is REAL engine Dyno-graphs (Power-Curves) of the REAL bikes of SBK2001, these are the following: - DUCATI 996 RS (or any other 916/996) - YAMAHA OW-02 R7 - KAWASAKY ZX7-RR (or ZX7-R) - HONDA RC51 VTR1000 SP1 (or SP2) - SUZUKI GSXR 750 - BIMOTA SB8K (or any other SB8) - APRILIA RSV MILLE SP (or any other RSV Mille) If any of u know any good sites with the stuff I just asked, please share them ("the more, the merrier" hehe). Road bike versions dyno-graphs/power-curves are good enough but, of course, real SBK race machines from years 1998-2002 would be better (if u can find theyr data). BTW, I know some people already messed with SBK2K1 physics using real power curves, or tryed to improve the handling and general behaviour of the bikes. If you're one the persons I just mencioned, pls post feedback and results of your experiments, the more knowledge shared, the better for the game. Grazie mille!
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Post by acuna_read on Mar 4, 2005 21:17:24 GMT
I eidted them with you and made bikes go uber-fast, but handle shit ;D
It's easier to get dyno-graphs for the new bikes, R1, gixxer-1000, Fireblade etc... Alot harder to control the tyre slip though, and the gearing needs alot of altering!
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Post by DucFreak on Mar 5, 2005 2:30:28 GMT
no, I'm not after any fake recreations of modern "all-1000cc" superbikes, theres no point in that with this game IMHO (at least, yet). I'm trying to bring the original 2001 bike physics as close to the real ones, like they should have been in the 1st place when the game was released. As for the handling and stability, its (very) slowly being sorted. lol
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